import awesomeness as awsm

 

awsm.get_fortune('random')

When we understand knowledge-based systems, it will be as before -- except our fingertips will have been singed. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

 

awsm.get_page_content('Projects')

QuickPlayblast Re-write

When I originally wrote that script I was blown away that anyone else thought it was useful. Now after working in the industry for a year I see some glaring problems with it – the main one being it’s extensibility due to being written in MEL (which is a horrible language to write anything in). So I’m going to hit that up soon since it should be fairly simple to actually make it not suck. I’m still stuck on whether to write the UI in PyQt or not. We’ll see. Maybe wrapping it in an installer would alleviate the problems with that.

Python Math Nodes

I’ve been working on a set of Math Nodes for Maya utilizing Python over the last few months in my spare time. They are almost complete, and are currently going through some new changes that will make it easier for people to create a single node to use for their projects. They should be publicly available sometime soon as long as there are no major bugs are found. The reason behind the development of these nodes is that the current Math Nodes available do not work with the current version of Maya, nor do they work on OS X. –Still currently working out several large bugs within the UI for the nodes.–

Unannounced Project

I actually can’t say anything about it because it’s unannounced. :) It’s gonna have something to do with 3D and awesome.