import awesomeness as awsm

 

awsm.get_single_post('From Maya to Houdini – Modeling & Texturing Tutorial')

Posted at: April 18th, 2011 by: John Neumann

From Maya to Houdini - Modeling, UV Layout and TexturingSo in my last post on Houdini George had asked about whether or not I’d be getting more into Houdini. I really want to get into the rigging and skinning with it, but unless I can figure out why Houdini is constantly crashing I don’t know how effective I’m going to be. I also noticed that there are a fair bit of threads regarding Houdini crashing and I had a few folks tell me they stopped learning it because it was so crash prone (most had Mac’s as well so I’m wondering if it’s OSX specific), so I’m not the only one.

Alright. Let’s get to what this post really is about. I decided to jump on how to make a basic (and craptacular I might add) model in Houdini, layout uv’s and add a texture to it. I decided to see if a video tutorial would work and I gotta be honest, it’s a lot harder to tweak it out when your After Effects render takes 3 hours or if you screw something up or if it crashes or your kids are going to sleep, etc. I enjoyed doing it and I think it went well, but there are some addendums that need to be pointed out. Also, if you’re short on time, sorry. The video is about 45 minutes long. (The completed files can be found at the bottom.) So before you delve into it here’s what it is, isn’t and some extra notes. Continue Reading…

Posted in Houdini, Knowledge, Maya, Screencasts, Tutorials, Videos | You can follow any responses to this entry through the RSS 2.0 feed. 2 Comments

awsm.get_single_post('Fable 3 Repair All Interface Mockup')

Posted at: March 23rd, 2011 by: John Neumann

Fable III Repair AllSo I like the Fable series. Don’t love it, but I do enjoy the games. Unfortunately as I pointed out previously you spend more time as a landlord than as a Hero if you want to own the buildings because they have to be up-kept. The only way to do so is to go through the map system and select each building individually and choose to repair. This isn’t just annoying, it’s unnecessary and it’s the biggest gripe I’ve heard from everyone about the game. So in the interest of putting my money where my mouth is, I decided to do a quick mockup of the UI for asking a user if they want to “Repair All” buildings. Do note that if you read my previous post you’ll see that the mockup acts differently than my original idea. Continue Reading…

Posted in Artwork, Knowledge, News, Technology | You can follow any responses to this entry through the RSS 2.0 feed. No Comments

awsm.get_single_post('New work…')

Posted at: December 7th, 2010 by: John Neumann

J&J Rail Sales New LogoWhile I wish I was posting that my new work was somehow related to Maya or Gaming or Animation or anything related to those fields at this point I cannot. As a matter of fact, my new work is back in what my old work was – Web Design/Development. I’m not complaining though! I’m grateful for the work and grateful for the gift that I have to do the work. I’m just frustrated that my rigging and programming is going to be wasted because I can’t get a shot at a studio – and the frustration is further compounded by the fact that I get more traffic on this site from major companies in the business than I ever thought I would (with staying time). Continue Reading…

Posted in Artwork, News | You can follow any responses to this entry through the RSS 2.0 feed. No Comments