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	<title>Comments on: Redirect Maya&#8217;s output To stdout</title>
	<atom:link href="http://animateshmanimate.com/2011/09/20/redirect-mayas-output-to-stdout/feed/" rel="self" type="application/rss+xml" />
	<link>http://animateshmanimate.com/2011/09/20/redirect-mayas-output-to-stdout/</link>
	<description>AnimateShmanimate.com - The portfolio site of John P. Neumann - Technical Artist - A rigger, a scripter, an animator and an overall nice guy!</description>
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		<title>By: Derek McAtavey</title>
		<link>http://animateshmanimate.com/2011/09/20/redirect-mayas-output-to-stdout/comment-page-1/#comment-187</link>
		<dc:creator>Derek McAtavey</dc:creator>
		<pubDate>Sun, 13 Nov 2011 19:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://animateshmanimate.com/?p=1268#comment-187</guid>
		<description>You should be able to wrap it in a cmds.evalDefered() call in a userSetup.py. That way it waits until after all the UI creation, when the call stack is empty, to re-direct.</description>
		<content:encoded><![CDATA[<p>You should be able to wrap it in a cmds.evalDefered() call in a userSetup.py. That way it waits until after all the UI creation, when the call stack is empty, to re-direct.</p>
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		<title>By: John Neumann</title>
		<link>http://animateshmanimate.com/2011/09/20/redirect-mayas-output-to-stdout/comment-page-1/#comment-184</link>
		<dc:creator>John Neumann</dc:creator>
		<pubDate>Thu, 22 Sep 2011 01:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://animateshmanimate.com/?p=1268#comment-184</guid>
		<description>Hmmm... I&#039;m guessing that&#039;s because userSetup.py gets called before UI creation, so since there&#039;s &quot;nothing&quot; to attach it to, it errors out. I&#039;d try it myself, but our userSetup.py doesn&#039;t even get loaded in because it&#039;s setup through our network. :( I wonder if it was added to a scriptJob that loaded when a new scene was loaded if it would do it then. Since it&#039;s only being called upon new scene creation it wouldn&#039;t impact speed. Thanks for the info though!</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m guessing that&#8217;s because userSetup.py gets called before UI creation, so since there&#8217;s &#8220;nothing&#8221; to attach it to, it errors out. I&#8217;d try it myself, but our userSetup.py doesn&#8217;t even get loaded in because it&#8217;s setup through our network. <img src='http://animateshmanimate.com/wp-content/plugins/smilies-themer/Julianus/20x20-too_sad.png' alt=':(' class='wp-smiley' /> I wonder if it was added to a scriptJob that loaded when a new scene was loaded if it would do it then. Since it&#8217;s only being called upon new scene creation it wouldn&#8217;t impact speed. Thanks for the info though!</p>
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		<title>By: cgbeige</title>
		<link>http://animateshmanimate.com/2011/09/20/redirect-mayas-output-to-stdout/comment-page-1/#comment-183</link>
		<dc:creator>cgbeige</dc:creator>
		<pubDate>Wed, 21 Sep 2011 22:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://animateshmanimate.com/?p=1268#comment-183</guid>
		<description>wow - cool. thanks</description>
		<content:encoded><![CDATA[<p>wow &#8211; cool. thanks</p>
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		<title>By: Gerard Keating</title>
		<link>http://animateshmanimate.com/2011/09/20/redirect-mayas-output-to-stdout/comment-page-1/#comment-182</link>
		<dc:creator>Gerard Keating</dc:creator>
		<pubDate>Wed, 21 Sep 2011 12:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://animateshmanimate.com/?p=1268#comment-182</guid>
		<description>Putting it in the userSetup.py causes maya to crash.
Nice tip though.</description>
		<content:encoded><![CDATA[<p>Putting it in the userSetup.py causes maya to crash.<br />
Nice tip though.</p>
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