So in my last post on Houdini George had asked about whether or not I’d be getting more into Houdini. I really want to get into the rigging and skinning with it, but unless I can figure out why Houdini is constantly crashing I don’t know how effective I’m going to be.
Alright. Let’s get to what this post really is about. I decided to jump on how to make a basic (and craptacular I might add) model in Houdini, layout uv’s and add a texture to it. I decided to see if a video tutorial would work and I gotta be honest, it’s a lot harder to tweak it out when your After Effects render takes 3 hours or if you screw something up or if it crashes or your kids are going to sleep, etc. I enjoyed doing it and I think it went well, but there are some addendums that need to be pointed out. Also, if you’re short on time, sorry. The video is about 45 minutes long. (The completed files can be found at the bottom.) So before you delve into it here’s what it is, isn’t and some extra notes.
What this tutorial is:
It’s aimed at users who are coming from Maya and are trying to figure out how Houdini works in regards to modeling and texturing. It goes over the basics of creating objects, adding edges, merging verts, manipulating the geometry, extruding geometry, creating uv layouts, creating uv maps to paint, creating basic materials and putting it altogether.
What it isn’t:
A tutorial on how to model or houdini in general – and if this is your level of modeling, I suggest you look into another area of 3D. I’ll show you the tools and how to use them and we’ll come up with a crappy model at the end of it. I’m not a modeler, nor do I enjoy doing it, but some folks are interested in how to make the transition from Maya to Houdini so I figured I’d make a video on it. It also isn’t the be all and end all of modeling tutorials and there are some issues which are pointed out below.
My voices volume drops at one point till the end of the video. I apologize for this, but my wife and kids had just gone to sleep so i had to lower my decibel – we all live in one room.
In the mirror part of the tutorial I turned the normal option to “No” and we subsequently got that ugly black line in there. The normals need to be put on “Reverse” and that’ll go away.
You can smooth the geometry after applying the material without any issues that I saw. However, I don’t know if that would apply across all models.
And if you’ve now got the time and are still interested, here ya go!
Houdini Modeling Tutorial - 1.0.0 - Downloaded 54 times