New QuickPlayblast version is live – 2.9.1

Hey everyone. Well after spending quite a bit more time getting filedialogs working than I would have… [more]

New QuickPlayblast version is live – 2.9.1 New QuickPlayblast version is live – 2.9.1

Python, Maya’s API, Math Nodes and a little Mel

So last weekend I decided to finally sit down and learn Python and I have to say, I freakin' love it.… [more]

Python, Maya’s API, Math Nodes and a little Mel Python, Maya’s API, Math Nodes and a little Mel

Quick Playblast 2.9 is Up…

Lately I feel like all of the titles to my posts are the same thing. That's pretty lame, but the problem… [more]

Quick Playblast 2.9 is Up… Quick Playblast 2.9 is Up…

Well today my reel was due…

And while I feel like I still have some work to do on it, I think it's a fantastic start! I think it… [more]

Well today my reel was due… Well today my reel was due…

Well it’s been a bit hectic…

So I haven't gotten around to getting 2.9 of quick playblast done, nor another qt tutorial. But what… [more]

Well it’s been a bit hectic… Well it’s been a bit hectic…

More Scripting Updates…

Quick Playblast 2.7 kinda went by as an un-noticed version. Mostly because it was bugfixes. 2.8 is actually… [more]

More Scripting Updates… More Scripting Updates…

Quick Playblast 2.6 is Here!

Yes indeedy it is! "But wasn't 2.5 released yesterday?" It sure was, but as I was showing it off today… [more]

Quick Playblast 2.6 is Here! Quick Playblast 2.6 is Here!

Quick Playblast 2.5 is Live!

Hey hey hey! Quick Playblast 2.5 is LIVE!!! Go grab it because it is chock-full of AWESOMENESS! Modelers,… [more]

Quick Playblast 2.5 is Live! Quick Playblast 2.5 is Live!

Quick Playblast 2.5 is Friggin’ Awesome!

Out of every script I have ever written, I never thought I'd have almost 200 downloads off of my Quick… [more]

Quick Playblast 2.5 is Friggin’ Awesome! Quick Playblast 2.5 is Friggin’ Awesome!

Home

Hello everyone and welcome to John P. Neumann’s portfolio site (that’s me). Within these pages you’ll find a bevvy of information relating to myself, as well as information regarding my demo reel, various animations and projects and my rigging and scripting resources. If you’d like to look at my demo reel, there is a quick link to the left that you can click on, as well as a link to my resume and my print portfolio.

I love animation and I love scripting. Because of these two loves I found myself in an odd position: Animation is very emotional, while scripting is very technical. To help bridge this gap, I’ve gone and become more fluent in rigging. How does that make sense? Well, the technicalities of making a rig allow me to be very technical, but by creating a rig, I’ve had to integrate the artistic and aesthetic feelings of animation. A rig is nothing without animation, just as a script is nothing without a use.

As you view my site, you’ll find that I stick to a very rigid pipeline when I’m creating my assets for animating. Every script has a purpose, which is generally to assist the animator, and every rigs control is necessary. Nothing is ever done “just because”. All of my rigs and scripts are compatible across all platforms and some of my scripts are updated for Maya 2011, while maintaining backwards compatibility in other versions of Maya.

I hope you enjoy your stay here and look forward to any and all comments and critiques regarding my work. Thanks!